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Projects

My Responsibilities

  • Designing the Pickpocketing System.

  • Re-Designing / Optimizing the Falling Lantern.

  • UI Design and Functionality.

  • Create a QA Document and Test Plan.

Child of Lothian

Steam Game

Game / Tech Designer

Game:

Genre:

Platform:

Engine:

Development Time:

Team Members:

 

Origin:

Child of Lothian

Stealth

PC

Unreal

35 Weeks

10 Designers - 5 Programmers -

9 Visual Artist - 22 Outsource

School Project

My Responsibilities

  • Designing the Move set.

  • Programming the movement and moves in C#.

  • Animation.

  • UI/UX Functionality.

iCGpum.gif

RWBY Moonlit Crisis

Fighter

PC

Unity

50 Weeks (On Hold)

Me - 2 Art Outsource

Fan Project

Game:

Genre:

Platform:

Engine:

Development Time:

Team Members:

Origin:

Game / Tech Designer (& Art)

Fighting Game Prototype

RWBY Moonlit Crisis

My Responsibilities

  • Designing and Programming using Blueprints.

  • Optimization.

  • Guiding Non-Experienced Insource.

  • UI/UX & Tutorial Functionality.

Game N/A
officeLevel.gif

Sustainability Game

Supply Chain Sim

PC

Unreal

54 Weeks

Me - 5 Insource

Internship Project

Game:

Genre:

Platform:

Engine:

Development Time:

Team Members:

Origin:

Game / Tech Designer (& Producer)

Yellowstar Solutions & Big Mile Project

Sustainability Game

Floetta, Protector of the Forest_Watermark.png

My Responsibilities

  • Designing the Card Boarder and UI/UX.

  • Card Character Art.

  • Card Effects and Balancing.

  • Overall gameplay mechanics.

Game N/A

Flag Bearer

TCG

Physical

Unreal (Tutorial App)

44 Weeks (Ongoing)

Me - 8 Art Outsource

Personal Project

Game:

Genre:

Platform:

Engine:

Development Time:

Team Members:

Origin:

Game / UI Designer (& Art)

Physical Trading Card Game / Tutorial App

Flag Bearer (W.I.P)

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